Vrifier has multiple different shaders for both point clouds and mesh models. You can switch between shaders by pressing either left or right grib button from the controllers.
List of available shaders:
Mesh shaders:
Material colorsĀ (default)
Vertex colors
Vertex colors (no lighting)
Component colors
Normal direction visualization
Shaded wireframe
Wireframe
X-Ray
Point cloud shaders:
Smooth expanded points (default)
Smooth transparent expanded points
Plain point
Distance gradient & point color
Distance gradient
Tartan pattern 1
Tartan pattern 2
White
Expanded points (20x)
Expanded points (10x)